Generative AI, man, it’s gonna change the game, literally! We’re talking about a revolution, a total transformation of the creative industries, and that includes gaming, bro. These days, game worlds are so realistic, so immersive, that they’re like simulations of our own world, you know what I’m saying? But with that level of realism comes a crazy increase in costs and the size of the teams needed to build them. It’s getting out of control, man.
But here’s where generative AI comes in, man. These powerful tools, like GPT-4 and Dall-E 2, can take some of the load off the artists and designers. They can create thousands of unique assets with subtle differences, like locations, objects, characters, and adversaries in the game world. It’s like having a whole team of AI artists working for you, bro.
Let me break it down for you. You ever notice when you’re strolling through a forest in a video game, and you start to notice that there’s only a small number of tree models? It’s kinda repetitive, right? That’s because the game has limitations, man. But with generative AI, we’re talking about a forest with thousands of completely unique trees, and a whole bunch of critters and creepy crawlies, just like a real forest. It’s gonna blow your mind, bro.
And check this out, there’s this UK game developer called Revolution Software. They had this hit series of adventure games back in the ’90s, the Broken Sword series, man. But times changed, technology evolved, and they needed to update the graphics for the latest game consoles and PCs. Problem is, recreating all those old hand-drawn artworks at the resolution we expect today would be crazy expensive. But they didn’t give up, man. They connected with some generative AI researchers and trained a model that could create in-game artwork in just minutes. Then they had human artists come in and fine-tune the AI-generated stuff. It made the whole thing economically feasible, bro. Without generative AI, they couldn’t have pulled it off.
But generative AI ain’t just about creating tons of similar images, man. It’s about freeing up artists and designers to do what they do best. Imagine meeting characters in a game who behave and converse like real people. We’re talking about dynamic storylines that adjust based on your choices, creating personalized experiences. AI can even be used for automated testing, simulating different players and play styles. It’s a game-changer, man.
Now, here’s the thing, we gotta be careful with this AI stuff, bro. Yeah, it’s exciting, but we gotta remember to value human creativity and keep humans in the mix. AI can’t recreate that spark, that human touch, you know what I’m saying? And let’s not forget that AI can go off the rails, creating stuff that’s harmful or just plain wrong. We need humans to oversee and make sure things don’t go haywire.
So, yeah, generative AI is gonna have a huge impact on game design and the gaming industry as a whole. Small studios can make games that would’ve been impossible without AI. But we gotta remember to take care of the humans, bro. We need that human touch, that creativity and emotional intelligence. That’s what’s gonna keep us moving forward.
If you wanna dive deeper into these topics, check out my book, man. It’s called The Future Internet: How the Metaverse, Web 3.0, and Blockchain Will Transform Business and Society. And don’t forget to subscribe to my newsletter and follow me on social media for more on the future of business and technology. Peace out, bro.